AI Programmer

2022 - 2023

Shred & Tear is a hack and slash game created by the mind of Dzung Phung Dinh (PDD), an industry veteran that has worked on a number of game titles.

During my time at Lucid Realm Games, I crafted worked on primarily the Enemy AI System, but also helped craft other Gameplay Systems.


Crafting Modular Enemy AI Systems

I developed Shred & Tear's enemy AI system.


The AI system is core to how enemies behave, strategise, and engage with the player. The System was built in Behaviour Tree with additional nodes being created primarily in Blueprints.


The AI code was built to be easy to adjust from a designers perspective, with the tasks and Services being adjusted based on values in the actual enemies, this allowed the designers to easily create varied behaviours to iterate towards the design that they wanted.

Overhauling Combat

Shred & Tear's original combat system was difficult to expand upon, which became an issue as the game's combat ambitions grew. So I was tasked with designing and developing a new modular combat framework.


I took inspiration from how traditional fighting games handled their combat systems, whilst adhering to data focused structure. Player and Enemy characters are equipped with a Moveset Component. Data assets for each move is supplied to it, with the designers being able to design the moves that they want. This system allowed for designers to create different attack strings based on the combination of inputs that were pressed, and spawn hitboxes appropiately.

© Jordan Addams 2025

© Jordan Addams 2025

© Jordan Addams 2025

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