Blueprint Programming

2024

Reglamour is made for Lollipop Chainsaw RePOP, a 2024 remaster of the original Lollipop Chainsaw. The game was originally made by Grasshopper Manufacture and was a collaborative effort between Goichi Suda (also known by his nickname Suda51) and filmmaker James Gunn.

Unlocking the Communities Potential

One of the notable upgrades in Lollipop Chainsaw RePOP was Juliet's expanded wardrobe, featuring a variety of new costumes to be unlocked.


But for me, even though more costumes were added for the Zombie Slayer, I wanted to implement a way of theoretically adding an infinite amount of costumes into the game in a way that is easy to install.


ReGLAMOUR is a Cosatume Framework that achieves exactly that.


The biggest challenge with developing ReGLAMOUR was reverse-engineering how the game handles costume loading, there's a number of different ways to go about this, for me, I relied on two programs. FModel and UE4SS.


FModel allowed me to see which functions existed inside of the game's Blueprint Classes, this allowed me to locate the exact functions the game uses to update Models and Materials, whereas UE4SS allowed me to access Unreal Engine Reflected Data in real-time, which was useful for debugging my modifications.


The bulk of ReGlamour's code is built in Unreal Engine Visual Scripting Program, Blueprints, except for the Injection Code needed for the JSON files that are read externally.

A Glamourous Success

ReGLAMOUR has quickly become the defacto way to install additional costumes for Lollipop Chainsaw RePOP.


With over 11,000 unique downloads and counting by streamlining the process of adding new outfits and providing a stable, extensible framework, ReGLAMOUR has empowered creators to express their own style while keeping the game alive and evolving post-launch.

© Jordan Addams 2025

© Jordan Addams 2025

© Jordan Addams 2025