

Puzzle Programmer, Blueprint Scripting
2025
HOLONIC was a game created within 7 days for SCREAM JAM 2025 which is a Game Jam on Itch.io that happens every Halloween. I joined the team late into development to fill up the spot for a member who went MIA.
For HOLONIC, I was primarily responsible for implementing the game’s puzzles, as well as providing additional coding support for the final days of the project.
I developed a modular puzzle framework in Blueprints that utilised actor possession, allowing each puzzle to define its own unique control scheme. Once a puzzle was completed, control would automatically return to the player character.
In the final game, this is used for a Concentric Circle Puzzle.
I also programmed the Flashlight that the player can use to navigate through dark place, in addition to creating Blueprint actors that can be used to design levels.
The Circle Puzzle was represented with 4 integers from 0 to 3. Each index represented the puzzle turned 90 degrees.
Pretty early on, we decided against freely allowing the players to slide these pieces outside of these fixed 90 degree turns, as it would make the puzzle considerably harder to complete.
The puzzle logic checked whether all rings shared the same index value, which visually aligned the image to the final image of the puzzle.
